AI:Andariel aip1-8: [35,8,32,55, , , , ] aidel:11 Mode A1 (85 AR) 6-9 AI:Bighead aip1-8: [75,30,20,70, , , , ] aidel:14 AI:FallenShaman aip1-8: [80,90,90,26,15, , , ] aidel:14 Flags: isMelee demon opendoors corpsesel isAtt revive small im interested in seeing! Mode A2 (734 AR) 18-36, Code:AN Velocity:8 Run:8 MinGrp:1 MaxGrp:1 Rarity:0 Threat:14 MeleeRng:0 sizex:3 sizey:3 Flags: demon noshldblock opendoors boss primeevil isAtt large Mode A1 (963 AR) 23-54 Whether you need help or you're just looking to chat - come join us! Press question mark to learn the rest of the keyboard shortcuts. AI:Zombie aip1-8: [70,30, ,40, , , , ] aidel:13, Damages: for now no update on this, but i have done some other catacombs if you are interested in, Powered by Discourse, best viewed with JavaScript enabled. Mode A1 (945 AR) 22-51 Mode A2 (0 AR) 132-166 ltng, Damages: Minion1: fallen4, Code:FA Velocity:6 Run:6 MinGrp:3 MaxGrp:5 PartyMin:3 PartyMax:5 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2 Mode A2 (0 AR) 51-66 ltng, Damages: I have done plenty of WSK runs to notice that if you go Counter Clockwise from the WSK lvl 2 Waypoint you will mostly find it quicker than going the other way. MissA2 Level 4 bighead1, Damages: FE damage 19-33 Physical, 19-33 Fire, Damages: Act 1 - Catacombs 4 Mode A1 (3099 AR) 37-74 Mode A1 (123 AR) 5-13 Mode A2 (0 AR) 50-64 ltng, Damages: Flags: demon opendoors corpsesel isAtt revive large I am planning to make Lever 4 of the catacombs where you could find Andariel. @Lukasz_Przybyla any update on this? Skill2 Mode seq_shamanresurrect Level 8 ShamanFire, Damages: Mode A1 (950 AR) 18-36, 15% chance of 50-64 ltng Mode A1 (963 AR) 23-54 Flags: demon opendoors corpsesel isAtt revive small Mode A2 (1009 AR) 27-58, Code:BH Velocity:6 Run:6 MinGrp:2 MaxGrp:3 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3 Mode A1 (110 AR) 7-11 Mode A1 (907 AR) 16-32 Mode A2 (0 AR) 54-70 ltng, Code:FS Velocity:5 Run:5 MinGrp:1 MaxGrp:1 PartyMin:2 PartyMax:6 Rarity:2 Threat:12 MeleeRng:0 sizex:2 sizey:2 AI:Zombie aip1-8: [60,25, ,35, , , , ] aidel:14, Damages: Mode A2 (0 AR) 139-174 ltng, Code:FS Velocity:5 Run:5 MinGrp:1 MaxGrp:1 PartyMin:2 PartyMax:6 Rarity:2 Threat:12 MeleeRng:0 sizex:2 sizey:2 I can say that 3 is not always true. Mode A2 (3372 AR) 60-130 Mode A1 (80 AR) 3-7 But I haven't ran it enough to know for sure. Mode A2 (0 AR) 6-8 ltng, Damages: JavaScript is disabled. MissA2 Level 1 bighead1, Damages: Mode A1 (3372 AR) 43-87, 35% chance of 139-174 ltng Flags: demon opendoors corpsesel isAtt revive large Mode A1 (3219 AR) 52-121 Flags: demon opendoors corpsesel isAtt revive small This page was last edited on 6 October 2012, at 17:42. Mode A1 (777 AR) 16-32, 10% chance of 30/256-50/256 pois (100 ticks (4 seconds)) ((11 184/256)-(19 136/256) total) Wish me luck. Mode A2 (0 AR) 139-174 ltng Skill1 Mode seq_shamanresurrect Level 1 Resurrect FE damage 15-26 Physical, 15-26 Fire, Damages: Mode A1 (3179 AR) 51-119 Mode A1 (3372 AR) 43-87, 35% chance of 139-174 ltng What are the general principles in finding stairs/areas of interest? Flags: isMelee lUndead corpsesel isAtt revive This subreddit is for people who want to discuss Diablo 2 and Diablo II Resurrected. Flags: isMelee lUndead corpsesel isAtt revive AI:FallenShaman aip1-8: [70,85,100,24,15, , , ] aidel:15 AI:Zombie aip1-8: [50,20, ,30, , , , ] aidel:15, Damages: Mode A1 (103 AR) 4-11 Mode A1 (1944 AR) 73-90, 240/256-130/256 pois (66 ticks (2.64 seconds)) ((61 224/256)-(33 132/256) total), Code:ZM Velocity:1 Run:4 MinGrp:2 MaxGrp:3 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2 Mode A1 (92 AR) 4-9 bramwell median xl FE damage 0-1 Physical, 0-1 Fire, Damages: Mode A1 (133 AR) 5-13 Following is a copy and paste from amazon basin posting by Zath. Mode A1 (110 AR) 7-11 Mode A2 (0 AR) 7-11 ltng Mode A1 (1009 AR) 19-39, 15% chance of 54-70 ltng If there is something else to it then correct me if im wrong :teeth: but im pretty sure about the WSK runs as I do more WSK runs with my sorc than Meph runs. Mode A1 (14231 AR) 153-187, 1 24/256 pois (450 ticks (18 seconds)) (492 48/256 total), https://www.theamazonbasin.com/wiki/index.php?title=Catacombs_Level_4&oldid=59228. Currently in a game where it does not exist. Capabilities: mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN I ran all over the map for 10-15 minutes, annoyed, and found it down at the bottom right, not appearing on the minimap. Debating on buying the blender course or not. Mode A2 (3330 AR) 59-127, Damages: Skill1 Mode seq_shamanresurrect Level 4 Resurrect For a better experience, please enable JavaScript in your browser before proceeding. Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ I've noticed the stairs sometimes don't show on the mini map. I did loose a entire summer playing that game when I wss younger hahaha! Mode A1 (3219 AR) 52-121 AI:Andariel aip1-8: [35,6,34,60, , , , ] aidel:9 Mode A2 (0 AR) 7-11 ltng, Code:FS Velocity:5 Run:5 MinGrp:1 MaxGrp:1 PartyMin:2 PartyMax:6 Rarity:2 Threat:12 MeleeRng:0 sizex:2 sizey:2 Capabilities: mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ Capabilities: mWL mGH mA1 mA2 mBL mS1 mS2 mDD mKB mSQ Mode A2 (1009 AR) 27-58 Mode A1 (169 AR) 6-19, 20/256 pois (60 ticks (2.40 seconds)) (4 176/256 total), Code:ZM Velocity:1 Run:4 MinGrp:2 MaxGrp:3 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2 Mode A2 (3247 AR) 58-124, Damages: Skill1 Mode seq_andarielspray Level 4 AndrialSpray, Damages: Some southeast and some southwest, but none north. Mode A2 (133 AR) 11-16 Capabilities: mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN Mode A1 (133 AR) 5-13 Capabilities: mWL mGH mA1 mSC mDD mSQ Mode A2 (3372 AR) 60-130, Code:BH Velocity:6 Run:6 MinGrp:2 MaxGrp:3 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3 Mode A1 (1009 AR) 19-39, 15% chance of 54-70 ltng Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ Mode A2 (0 AR) 54-70 ltng I dont know if any of you ever played game called Diablo 2. Connects to: Code:ZM Velocity:1 Run:4 MinGrp:2 MaxGrp:3 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2 Mode A1 (3099 AR) 49-116 Capabilities: mWL mGH mA1 mA2 mBL mS1 mS2 mDD mKB mSQ Mode A2 (80 AR) 3-7, Code:AN Velocity:8 Run:8 MinGrp:1 MaxGrp:1 Rarity:0 Threat:14 MeleeRng:0 sizex:3 sizey:3 Please fill in if you know: Most of these are random I believe. Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ Flags: isMelee demon opendoors corpsesel isAtt revive small Capabilities: mWL mGH mA1 mA2 mBL mS1 mS2 mDD mKB mSQ Skill2 Mode seq_shamanresurrect Level 1 ShamanFire, Damages: Mode A1 (3330 AR) 42-85, 35% chance of 136-170 ltng Skill1 Mode seq_andarielspray Level 8 AndrialSpray, Damages: Mode A2 (2509 AR) 41-83, Code:AN Velocity:8 Run:8 MinGrp:1 MaxGrp:1 Rarity:0 Threat:14 MeleeRng:0 sizex:3 sizey:3 Mode A2 (0 AR) 136-170 ltng, Damages: Flags: isMelee lUndead corpsesel isAtt revive I ask cuz strijdje mentioned in his Wind_Whisperer thread there is a pattern to WSK 2 and 3 layouts, but didnt mention it. Cheers! Mode A1 (3247 AR) 41-83, 35% chance of 132-166 ltng FE damage 108-179 Physical, 108-179 Fire, Damages: Flags: demon opendoors corpsesel isAtt revive large Mode A2 (123 AR) 11-16, Damages: My fishymancer has done quite a few Hell Countess runs and all 4 levels have the way out to the south of the way in. Mode A2 (990 AR) 25-55, Damages: As for the Durance lvl 2 to lvl 3 I have noticed it being Clockwise from the Waypoint almost everytime I run Hell Meph. AI:Bighead aip1-8: [75,30,30,80, , , , ] aidel:13 Mode A2 (133 AR) 11-16, Code:BH Velocity:6 Run:6 MinGrp:2 MaxGrp:3 Rarity:1 Threat:10 MeleeRng:0 sizex:3 sizey:3 FE damage 1-2 Physical, 1-2 Fire, Damages: Mode A2 (0 AR) 7-11 ltng, Damages: Skill2 Mode seq_shamanresurrect Level 4 ShamanFire, Damages: Flags: demon noshldblock opendoors boss primeevil isAtt large Minion1: fallen4, Code:FA Velocity:6 Run:6 MinGrp:3 MaxGrp:5 PartyMin:3 PartyMax:5 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2 AI:FallenShaman aip1-8: [85,90,80,30,15, , , ] aidel:13 Flags: demon opendoors corpsesel isAtt revive small Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ Flags: demon noshldblock opendoors boss primeevil isAtt large Mode A1 (102 AR) 7-11 Transit Press J to jump to the feed. Mode A1 (2656 AR) 37-74, 20% chance of 80/256-120/256 pois (150 ticks (6 seconds)) ((46 224/256)-(70 80/256) total) You must log in or register to reply here. AI:Bighead aip1-8: [88,40,0,60, , , , ] aidel:15 AI:Fallen aip1-8: [70,30,95,45, , , , ] aidel:13, Damages: Andariel is trying to tell you something . Town Portal leads to Rogue Encampment Capabilities: mWL mGH mA1 mA2 mDD mKB mSQ AI:Andariel aip1-8: [30,10,30,50, , , , ] aidel:15 I think the rule for WSK is the opposite of Durance 2. So guys, AI:Fallen aip1-8: [70,26,90,40, , , , ] aidel:14, Damages: Mode A1 (990 AR) 18-37, 15% chance of 51-66 ltng Capabilities: mWL mGH mA1 mSC mDD mSQ Good luck! Mode A2 (950 AR) 25-54, Damages: Hi, Flags: isMelee demon opendoors corpsesel isAtt revive small Skill1 Mode seq_andarielspray Level 1 AndrialSpray, Damages: Capabilities: mWL mGH mA1 mSC mDD mSQ Mode A2 (103 AR) 9-13, Damages: MissA2 Level 8 bighead1, Damages: FE damage 86-143 Physical, 86-143 Fire, Damages: Skill1 Mode seq_shamanresurrect Level 8 Resurrect AI:Fallen aip1-8: [65,25,80,35, , , , ] aidel:15, Damages: Mode A1 (907 AR) 21-50 Minion1: fallen4, Code:FA Velocity:6 Run:6 MinGrp:3 MaxGrp:5 PartyMin:3 PartyMax:5 Rarity:2 Threat:10 MeleeRng:0 sizex:2 sizey:2 I had this happen to me the other day.